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The 5.1 version of PROTOTYPE 2 is provided as a free download on our website. This software is an intellectual property of Radical Entertainment. The most popular versions of the program 5.1 and 1.0. The default filenames for the program's installer are prototype2.exe, ccpscfwd.exe, Launcher.exe, Prototype 2.exe or prototypef.exe etc. This game is the sequel of the popular action-adventure open world video game, Prototype. Sadly, Prototype 2 for Mac has not been released yet, so you might want to try playing other action-adventure games for Mac. Prototype 2 Mac OS X. From this article you can download very easy and FREE Prototype 2. Craft is a suite of free plugins for Sketch and Photoshop to help you design better and faster from your design environment. Grab off the shelf assets, build rapid prototypes, and sync to InVision Cloud to share and collect feedback. Prototype 2 Mac OS X. From this article, you can download very easy and FREE Prototype 2 for OS X. This game has now a macOS port opened, so you can play it on any Macbook/iMac. We have received a large number of requests for this game. Many players who were looking for an action-adventure mac os game told us that they would love a Prototype 2.
This page details one or more prototype versions of Super Mario Bros. 2 (NES).
Download Super Mario Bros. 2 (Prototype) File:Super Mario Bros. 2 (USA) (Prototype).nes (128 KB) (info) |
A prototype of the international version of Super Mario Bros. 2 was bought in cartridge form on eBay and afterwards dumped. It features some interesting changes done during the conversion from Doki Doki Panic to the final Super Mario Bros. 2.
- 2Level Differences
- 4Graphics
- 4.1Players
General Differences
- The cartridge contains an MMC1 mapper chip, 128KB of PRG ROM, and 8KB of both WRAM and CHR RAM, a configuration used for three earlier FDS-to-cartridge conversions: The Legend of Zelda, Kid Icarus, and Metroid. The final game's hardware was upgraded to an MMC3, 128KB of both PRG ROM and CHR ROM, and 8KB of WRAM; this allowed for greater variety in the graphics, animations for objects that were previously static, and the cartoon-like ending sequence. Load times between levels were also shortened, as graphics no longer had to be copied to VRAM.
- You cannot run by holding the B button.
Proto | Final | Proto | Final |
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- The height at which each character carries items was adjusted in the final game to better match the new character sprites.
- The prototype allows you to choose a new character after dying, whereas the final game forces you to finish a level using whichever character you initially chose. This earlier behavior was actually restored in later ports of the game, starting with Super Mario All-Stars, likely as a way to reduce the game's difficulty.
- The 'idle' Phanto sprite is not implemented yet. All Phantos seen in key rooms are static background objects; the enemy sprite is not actually spawned until you leave the room. (The implementation of this sprite in the final version led to a somewhat amusing oversight: re-entering a key room while still holding the key will activate the idle sprite again, causing two Phantos to chase you.)
- The sound that plays when Birdo shoots eggs or fireballs starts immediately after they open their mouth, similarly to Doki Doki Panic. The final game waits until the egg or fireball actually appears.
- Wart takes 4 vegetables to defeat instead of 6.
Level Differences
World 4-1
Although an additional Mushroom object has been added to the level (to the left of the first Potion), collecting one will cause the other to disappear, as Nintendo mistakenly set both as the first Mushroom (object ID 2B). This was fixed in the final game by setting the newly-added Mushroom object as the second Mushroom (object ID 2D).
World 7-1
Final |
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In the third part of the level, there was an additional cloud platform to the left of the tall pillar and ladder, guarded by a grey Snifit. It was possible to leap from the Snifit's head and pass over the top of the pillar, thus bypassing a significant portion of the area. This was somewhat fixed by removing the platform and moving the Snifit onto the short pillar to the left, though Luigi and the Princess can still take the shortcut.
Debugging Features
There are some debugging features enabled in the prototype to make testing easier:
- You can select which world to start in by pressing A a certain amount of times on the title screen. If you don't press A, it defaults to World 1 (obviously), but by pressing A a number of times corresponding to a certain world, you can start on any world you want.
However, there's no limit on the number of times you can press A, leading to the ability to start on invalid worlds (much like the so-called 'Minus World' in Super Mario Bros.). These worlds may crash the game or load another world with corrupted graphics. In addition, it may cause the graphics in the character select screen to become messed up. If one manages to complete the level, it will load the next level from whatever world was loaded. Also, pressing A while it displays the backstory does not increase the world, which limits the number of worlds you can easily access through this method.
- If you press Select during gameplay, you get 15 HP. The life counter becomes a glitchy mess, but it will still work. Note that if you collect a life heart in this state, the life counter will actually overflow. Interestingly, this debug feature was shown in a commercial for the game!
- You can continue an infinite number of times. The final game limits you to two continues.
Graphics
Players
Eyes
Final |
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Final |
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Final |
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Mario, Luigi, and Peach got some white eyeballs for the final, which was done by placing a separate white sprite behind the head sprites in order to get around the NES's color limitations (though this actually causes some sprite priority conflicts in the final game due to somewhat careless programming). Note that the sprites used on the character selection screen didn't receive these, as they would have exceeded the eight sprite per scanline limit.
Interestingly, pink-eyed SMB2 Peach would later show up in NES Remix 2, in the Remix stages where you play as Peach in Super Mario Bros. 3 (Although her forward facing and crouching sprites match the final version rather than the prototype).
Luigi
Prototype 2 Full Game Download
Final |
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Small Luigi's front foot is less round in the final.
Toad
Final |
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Small Toad's feet were seemingly removed in the final.
Peach
Final |
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Peach's hair has been altered slightly to be less in her face in the final.
Final |
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Peach's face was redone for the final. Her face was almost unrecognizable in the prototype.
Miscellaneous
Final |
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The lamp item from Doki Doki Panic is still present. This was changed to a Potion in the final game.
Final |
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In the prototype, the Mushroom Blocks of World 5 are the same as those in World 1. The final added spots to the World 5 blocks to differentiate them.
Final |
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The tall, lean World 7 vegetable from Doki Doki Panic was changed to a short, squat design for the final.
Final | |
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The conveyor belts in World 7 still use the same graphics and smooth animation routine as Doki Doki Panic.
Music
The underground theme is a remix of the one from Super Mario Bros. with loud drum samples, which would later be remade in Super Mario Bros. 3. In the final, it was replaced with a spruced-up version of the Doki Doki Panic underground theme.
The invincibility theme uses noise-based drums (like Super Mario Bros.), rather than the drum samples of the final.
Intro
The title screen uses an old-timey sepia tone palette in the prototype, which was changed to a more Mario-appropriate red/blue palette in the final game. Additionally, the story was slightly reworded in order to cleanly split it into two separate pages; most notably, Mario hears a faint voice in the prototype, as opposed to just a voice in the final game.
Super Mario USA actually brings back the sepia border from the prototype, albeit over a black background instead of beige.
Proto | Final | Super Mario USA |
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Character Select
Final |
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The Character Select screen has an ellipsis between 'EXTRA LIFE' and the amount of lives, which was removed in the final for some reason, but added back in Super Mario All-Stars. The prototype is also missing the inside edges of the curtains, though the graphics are present in the ROM. Finally, you start off with 19 lives, which is more than likely for testing purposes.
World Intro
Final |
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The 'WORLD X-X' text was positioned slightly differently in the prototype, and World 7 has no scenery shown at all.
Bonus Chance
Final |
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The bonus screen is a completely bland green screen similar to that in Doki Doki Panic. The final uses the prototype's title screen palette with a black background, which itself got reused as the Super Mario USA title screen. The slots also use the original item graphics, instead of edited ones.
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Ending
Final |
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When you release the Subcons from the jar, a Thank You message appears on the screen in the prototype (as it did in Doki Doki Panic). This message was removed in the final.
The Subcon release scene is glitchy if you're Luigi or Toad. If you're Luigi, he'll jump inside the jar and pull out the plug. If you're Toad, he'll jump across the screen multiple times, pull out the plug in mid-air, and then continue to fly across the screen.
Final |
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Instead of a contribution score, you get prize money based on how often you died – the less you died, the more money you got. The table goes as follows:
Deaths | Prize Money |
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0-3 | $10,000,000 |
4 | $1,000,000 |
5-9 | $500,000 |
10-12 | $100,000 |
13-18 | $50,000 |
19+ | $10,000 |
The prize money tiles remain in the final, but go unused.
Final |
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The game ends on a simple 'THE END' screen. The Mario scene and remixed Doki Doki Panic intro music are totally absent.
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes) |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars • Super Mario Bros. 35 • Super Mario 3D World + Bowser's Fury |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart (Prototypes) • Mario Kart 64 (iQue Prototype) • Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe) |
Handheld Games | Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 • Mario Kart Tour |
Arcade Games | Arcade GP • Arcade GP 2 • Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King |
Mario & Luigi | Superstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | NES Open Tournament Golf • BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, Vancouver 2010, London 2012, Rio 2016) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Dr. Mario | |
Console Games | Dr. Mario (Prototypes) • Tetris & Dr. Mario • Dr. Mario 64 • Dr. Luigi |
Handheld Games | Dr. Mario • Dr. Mario & Puzzle League • Dr. Mario World |
Web Games | Vitamin Toss |
Mario vs. Donkey Kong | |
Handheld Games | Donkey Kong • Mario vs. Donkey Kong (Demo) • March of the Minis (Demo) • Minis March Again! • Mini Land Mayhem! |
Console Games | Mini Mario & Friends amiibo Challenge |
Mario Paint/Artist | |
Console Games | Mario Paint (Prototype) • Mario no Photopi • Paint Studio (Prototype) • Talent Studio • Communication Kit • Polygon Studio |
Mario Bros. | |
Arcade Games | Mario Bros. |
Console Games | Mario Bros. • Kaettekita |
Handheld Games | Classic • Mario Clash |
Luigi's Mansion | |
Console Games | Luigi's Mansion • Luigi's Mansion 3 |
Handheld Games | Luigi's Mansion • Dark Moon |
Arcade Games | Arcade |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette |
Computer Games | Donkey Kong (Atari 8-bit family) (Prototype) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • I am a Teacher: Super Mario no Sweater • Wrecking Crew • Nintendo World Championships 1990 • Super Mario Bros. + Duck Hunt + World Class Track Meet • Mario & Wario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mario + Rabbids Kingdom Battle |
Handheld Games | Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Super Princess Peach • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario |
See also | |
Yoshi • Donkey Kong • Wario |
Got a new idea in your mind? Want to get them down on the screen? GUI software are for you, to help you get your ideas visualized on the screen without much of coding. GUI is an interface which will allow you to interact with electronic devices with graphical icons. GUI’s are used in many electronic devices as you can find around you, including but not limited to, mobile phones, mp3 players. So, if you have an idea or want to create an application oriented GUI for your organization, following list of some of the best-picked software are ready to help you!
Related:
Caretta
GUI design studio software gives you a code-free, just drag and drop user interface. It’s the software basically designed for software designers, developers and consultants. Caretta has a ton of features to offer you, including more than 120 built-in design elements ready to just drag and drop. This software gives you the ability to create a custom widget and library for later use. Also, you can test your work with just a click, giving you instant results about your work to judge yourself for going in right direction. You can try this software for free for 30 days, later you will get various versions to select from.
JForm Designer 5.2
Jform Designer is a Java based GUI design software. It has got some unique features to offer, including Menu designer, localizer support, BeanInfo annotations, standard and custom JavaBeans. This software has the ability to generate Java code for your from itself, or you are given an option to use the open source runtime library to load Jform Designer XML files at the runtime. The software has a support for GroupLayout to make things easy and has a professional look to GUI’s.
Crank Software
The study board suite from crank software is designed for giving the user a simple yet a powerful tool for GUI design. The simulator built in the application will allow you to test your application prototype on your desktop. Also, this software gives you an additional functionality to import Adobe Photoshop PSD files into storyboard designer. After importing you can quickly start to take control on the application for GUI. The best thing about this software is it gives support to multiple platforms.
Fluid UI for Android
Fluid UI is an Android application designed to run on the Android platform. Powerful version control will allow you to use options as undo, copy, archive, automatic revisions. Instant previewing gives instant test and review option to quickly adopt the changes or discard as required. All these things can be done without coding, just with the use of FluidUI.
Antetype for Mac
Developed specifically for Mac Platform, Antetype has some of the unique features to offer designers like you. Antetype has more than 400 widgets pre-defined while if you expect, even more, the community can get you more widgets. It features a browser independent web viewer to present your designs without any flaws. The best part is a free trial can be taken by you to judge the software before counting on it.
Pencil Project for Windows
Pencil project is a GUI designer software designed for windows platform. A pencil will provide you a large base of built-in shapes collection making it easier for you to start prototyping as soon as you get the software installed. You can also define custom shapes with a utility called Diagram drawing included in Pencil. Pencil also supports exporting the file to different platforms which are popular.
Most Popular Software – Balsamiq
The last in the list is always kept for the best one, not on the basis of features only, but based on the popularity and the user base. Balsamiq is the most popular GUI designer software. It features version control including branching option for the web app. It has 3rd party extensions to facilitate you with custom icons, tools to export to HTML code. You can also see Database Design Tools
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What is a GUI Design Software?
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GUI stands for Graphical User Interface, it is a program interface that uses the capabilities of computer graphics to make it easier to use the program. A well designed graphical interface helps you to avoid learning difficult coding languages, though some users prefer coding language more than GUI. GUI design software helps you to implement a graphical interface above your program, such that a click on any graphical identity is equivalent to a coding command.
It appears that all the above-listed software are capable of meeting the demands fully for which they are designed for. Some are platform dependent, that is, they perform better on the native platform for which they are designed, while others are most popular and have high user base giving more contribution for further development. So, you can just try out the trial version and spend some bucks on the software you feel comfortable with, each software being best in few features.